Art Presentation Director - UI & Visual Design
Ubisoft
- Singapore
- Permanent
- Full-time
- Conceptualize, develop & direct the User Interface (UI, Menus, Navigation, HUD, interface FX and Post FX) & visual style of the game's presentation signature
- Contribute to the game's UI & artistic vision with the multiple art teams to set the style and tone for the game
- Create UI presentation guidelines (style guides) that will be used to direct external resources (CGI and SFX companies for ex)
- Oversee the game's UI & graphic design look and feel and help ensure all contributing artists understand the presentation signature
- Attend playtests sessions and adjust presentation elements based on feedbacks
- Oversee the creation of templates and guidelines for internal communication
- In collaboration with the creative team, Contribute to the overall design process and artistic direction of the game
- Conceptualize and supervise iteration of the game's graphic design and maintain this vision through all development phases.
- Work with the creative director and audio director to ensure that music and audio cues are in line with presentation guidelines and overall creative direction
- Collaboration with third parties and brand team on concept and direct implementation of graphic design assets for brand marketing and product design
- Ensuring quality/vision is respected through marketing assets created/produced (trailers, screenshots, merchandising and licensing out, etc.), ensuring maximum consistency between brand and the game
- Being the lead on this area of UI Content/Visual design, you will be the voice of this area/product for the customer/directors within the cell (communicate and explain the vision and needs)
- Be the voice of the team towards the directors team, developing and maintain a vision of what the team are building with a ROI driven mindset and a high quality standard
- Proactively communicate the presentation direction vision to the global team (Singapore & beyond). Motivate and engage the team to leverage presentation direction in their daily work.
- As a people manager, you will manage directly the UI artists and the UX manager. Also, leverage talent potential, Grow reports and team with a long-term vision
- Demonstrate leadership, charisma, enthusiasm and sense of commitment, manage reports performance with clear JDs and challenging objective
- Minimum of 8 to 12 years of experience in the creation and direction of Art with ideal experience in User Interfaces (UI) within the game industry. We will consider relevant experiences from other industries.
- Have strong specialist knowledge of UI direction in an artistic setting, working in leading game user interface presentation
- Ability to communicate an artistic direction, driven to achieve high quality results. Being able to review and critique the quality of the team's work
- Proven ability to collaborate effectively with other crafts within a production team
- Strong experience in fine art of visual storytelling and has the ability to direct compelling visuals that create an emotion response from consumer
- Experience working with brands and developing brand guidelines.
- An understanding of game design and how it relates to UI presentation elements
- Strong understanding of usability and user experience
- Up to date on current graphic design and interactive media trends
- Strong understanding of Art UI & Graphics Tools, working with them and understand theirs strengths/weaknesses for the UI Art teams
- Strong background in multiple 2D disciplines including motion graphics, print design and interactive media